Devlog
- May 17, 2023 by notapixelstudio#local_multiplayer, #alpha, #hotfix, #keyboard, #controls, #versus, #arena, #single_playerHey everyone, We wanted to let you know that we just released a small update for our game that should make the player selection screen a little less confusing. We've added some new controls for player... Continue reading
- March 04, 2023 by notapixelstudio#v0.10, #alpha, #starship_olympics, #localmultiplayerStarship Olympics alpha-build v0.10 We have been working hard on your feedback, and now we are proud to present the renewed STARSHIP OLYMPICS! Better UX, more cohesive mechanics. ONE BUTTON is all you... Continue reading
- April 03, 2020 by notapixelstudio#data-science, #game-analytics, #unity, #godot, #elasticsearchLet’s assume you are developing a game: You put your heart into it, make a nice-looking, working prototype and play it by yourself, with your team, with your friends. Everything seems to work well... Continue reading
- June 01, 2019 by notapixelstudio1#superstarfighter, #gamedev, #local-multiplayer, #arena, #fighting-game, #space, #couch-multiplayer, #game design, #godotengineCall for playtest SuperStarfighter keeps in its development journey. Lots of new things have been added. New game modes and new arenas. All of them need testing. And we need feedback. If you just came... Continue reading
- January 20, 2019 by notapixelstudio2#local-multiplayer, #superstarfighter, #co-op couch, #godotengineToday we want to show you guys what we have been working on in the last months. After joining a few game jams, we wanted to dedicate our time on completing a full game, starting from the #devtober cha... Continue reading