v0.3.1 - Call for Playtest
Call for playtest
SuperStarfighter keeps in its development journey.
Lots of new things have been added. New game modes and new arenas. All of them need testing. And we need feedback.
If you just came here and you're wondering "Ok, but... What is SuperStarfighter, though?", we have an answer for you and some pictures.
SuperStarfighter is a league in which 5 alien species (currently) bring their own view to the galaxy. It is sort of a sports competition, in which every game mode is a different "sport", as in the Olympic Games. The idea is that every species brings a "sport" they are passionate about it. The first species who wins 3 matches wins the competition.
Single or multiplayer
This game was born as a couch local-multiplayer game, but we added the option to play single player - with a bot, that is not really smart but goes directly to the point. But we suggest you gather some friends and play with the gamepad.
Frantic and non-stop action, with just one button
There are 5 species right now and 4 different Gamemodes. All of them spin around two principal mechanics: The feeling of driving a ship which cannot stop and its physics (drifting, collision, speed), and the fact that your only way to attack and defend is to shoot a bomb from your back. The bomb generates a recoil that propels you in the opposite direction, and an explosion that might kill your opponents... or kill you.
So... basically, no brakes, frantic combat, speed, bombs in order to put together people and try to win the league. Just with bombs . You only need a single fire button and the analog stick.
Game modes
In this version 4 game modes will be tested, each with a corresponding arena.
Capture the flags
Take the crown
Deathmatch
Collectable diamonds
The game focus and the frantic scenario bring the player to an easy death, but you will be respawned immediately after for a new attempt. Short downtime, as intended.
Session and match feeling - what we need to test
We have in mind looots of game modes (and lots of game modes have already been thrown away). We are experimenting right now with different arenas (so, different level designs) and on how to achieve a good "session feeling".
I'll tell you more about it. Each match is held in an arena with its game mode: you have a purpose - the game mode - and a time (or points) to reach that goal. This raises many design questions: How long do we want the match to last? How much players are enjoying it? Is the goal of the game mode clear enough? Is it fun? Is it enjoyable? How frustrating is the death? How long till you respawn? Too short? Too long? Is it fair?
Then there is the "session feeling": Once a combat is finished how much the players want to carry on with the game? Would they like to keep going with the same game mode? Would they like to change it? Would they like to choose the new game mode? How many matches would they be willing to play?
What do you guys think ? Would you give SuperStarfighter a try?
Files
Get Starship Olympics
Starship Olympics
1 to 4 players fast-paced arcade combat party game
Status | In development |
Author | notapixelstudio |
Genre | Fighting |
Tags | 2D, Arcade, arena-game, Co-op, Godot, godot-engine, godotengine, Local multiplayer, Multiplayer, Versus |
Languages | German, English, Spanish; Castilian, Basque, French, Italian |
Accessibility | One button |
More posts
- Porting to Godot 4May 31, 2024
- v0.14.1 - Keyboard controls hotfixMay 17, 2023
- v0.14.0May 13, 2023
- v0.12-alphaApr 21, 2023
- v0.11-alphaMar 19, 2023
- v0.10.1-alphaMar 10, 2023
- v0.10 - Starship Olympics in its alpha release!Mar 04, 2023
- New major version upcoming! Starship OlympicsJul 26, 2022
- Can you even data science bro?Apr 03, 2020
- v0.6.4 - Death shockwave, disable rumbling and moreMar 10, 2020
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