Can you even data science bro?
Today we are going to talk about tuning a local multiplayer.
Receiving feedback is hard. That's where Data come to the rescue.

We wrote an article on wordpress: https://notapixelstudio.wordpress.com/2020/03/30/data-science-gamedev/
Where we discuss how Data CAN be gathered by your game through your players, and this can be mixed up with actual feedback.
Give it a look and comment down below :)
We use GameAnalytics that respect the GDPR, collecting anonymous data from players IF they give us the consent to do so. (You can see when you donwload and open the game for the first time!
If you say "Enable analytics" you do us a great favor. Or you can comment what did you prefer, and what can be improved :)
Your feedback is EXTREMELY useful for us.
We are working for you for the next release :D
'Till the next time
Get SuperStarfighter
SuperStarfighter
1 to 4 players fast-paced arcade combat party game
Status | In development |
Author | notapixelstudio |
Genre | Fighting |
Tags | 2D, Arcade, arena-game, Co-op, Godot, godot-engine, godotengine, Local multiplayer, Multiplayer, Versus |
Languages | German, English, Spanish; Castilian, Basque, French, Italian |
Accessibility | One button |
More posts
- v0.6.4 - death shockwave, disable rumbling and moreMar 10, 2020
- v0.6.3 - Windows build fixedMar 06, 2020
- New Version Up! 0.6.3 - Custom game, Slam-A-Gon and fierce AIsMar 04, 2020
- v0.5.0 - New sports, localization, improved physicsAug 07, 2019
- Super starfighter v0.4 - demo buildJun 30, 2019
- Superstarfighter v0.3.1 - call for PlaytestJun 01, 2019
- Alpha Release - Our approach to Game design and developmentJan 20, 2019
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