Explore the world and collect all 13 gems. Find a mate as fast as you can, because your lifetime is limited!

You start with 3 lives, but each one has different abilities. Choose the one that suits you, and carry your genetic material with you. When you mate, a new generation is born, combining your abilities with the ones of your partner.

Different abilities are found according to the environment your potential mates live in, and different zones are unlocked by using specific abilities (that's  where the -vania in Evolvania comes from).

(The map is incomplete and the gameplay is very raw, but we hope the prototype is enough to show you the basic idea)
Created by notapixelstudio: Salvo & Matteo


music by: https://opengameart.org/content/free-music-pack

Art by: Kenney https://kenney.nl/

Inspiration in platformer mechanics: PigDev (https://twitter.com/pigdev)

Inspiration in Interface: GDQuest (https://twitter.com/NathanGDquest)

Updated 16 days ago
Tags2D, evolution, Metroidvania


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Click download now to get access to the following files:

evolvania-mac.zip 33 MB
evolvania-win.zip 29 MB
evolvania-linux.zip 31 MB
evolvania-webv1.0.zip 45 MB

Development log


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This game is pretty neat; I'd love to see some further development.

I was thrown at first because (at least the first time I launched the game in browser), my starting characters couldn't interact with anything (gems, mates, even spikes, etc.), and so they'd all just die of old age.  After a relaunching the issue seemed to be resolved.

While it's a style choice, I think it would be kind of nice to implement HP rather than sudden death upon encountering something dangerous.  You already even have the necessary mechanic: just dock a few years from the critter's remaining lifespan.  That way the player can learn to stay out of water, etc., without as much an interruption to play.

Also, pressing 'x' once for suicide is pretty easy to hit on accident.  It would be nice if there was a confirmation.

Thank you for the bug report, and thank you for the great suggestion! Losing lifetime when damaged is a really good idea. We'll definitely look into it when we will revisit the project (I hope soon).