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Devlog
Animated tiles… more or less
May 11, 2024
by
notapixelstudio
Tonight we wanted to make something simple and fun: animate the water tiles for DeadBox . We created a 16×16 image for each frame of the animation, eight in total. Each image is simply a translation...
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Adding water and buoyancy to a platform game with Godot and Tiled
May 11, 2024
by
notapixelstudio
We definitely think that failed results are worth to be shared as the successful ones. That’s what this post is about. DeadBox is a platform game that we are working on. As already stated, we want t...
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One way collision tile with Tiled and Godot
May 11, 2024
by
notapixelstudio
This is DeadBox . With it we want to explore the design and the development of a platform game in GodotEngine. Today we are going to talk about one-way collision boxes. Here is an example of our littl...
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DeadBox tileset III
May 11, 2024
by
notapixelstudio
These are tests for the third version of a tileset for DeadBox . I believe this has a better polish than the previous ones. The fake “perspective” is a bit weird though, and the player seems to be...
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DeadBox tileset II
May 11, 2024
by
notapixelstudio
This is the current “art” for both the tiles and the nameless character of DeadBox, in all its amateur glory. I tried to make it more streamlined than the previous one. It is also 16×16 pixels in...
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DeadBox
May 10, 2024
by
notapixelstudio
Several years ago, I was watching a trailer of the then-upcoming game Limbo . I honestly don’t know why, but I heavily misunderstood what the game was about. I remember running to one of my friends...
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