Devlog
- May 17, 2023 by notapixelstudio#local_multiplayer, #alpha, #hotfix, #keyboard, #controls, #versus, #arena, #single_playerHey everyone, We wanted to let you know that we just released a small update for our game that should make the player selection screen a little less confusing. We've added some new controls for player... Continue reading
- March 04, 2023 by notapixelstudio#v0.10, #alpha, #starship_olympics, #localmultiplayerStarship Olympics alpha-build v0.10 We have been working hard on your feedback, and now we are proud to present the renewed STARSHIP OLYMPICS! Better UX, more cohesive mechanics. ONE BUTTON is all you... Continue reading
- April 03, 2020 by notapixelstudio#data-science, #game-analytics, #unity, #godot, #elasticsearchToday we are going to talk about tuning a local multiplayer. Receiving feedback is hard. That's where Data come to the rescue. We wrote an article on wordpress: https://notapixelstudio.wordpress.c... Continue reading
- June 01, 2019 by notapixelstudio1#superstarfighter, #gamedev, #local-multiplayer, #arena, #fighting-game, #space, #couch-multiplayer, #game design, #godotengineCall for Feedback Superstarfighter keeps in its development journey. Lot of new things have been added. New Game modes and new arenas. All of them needs testing. and we need feedback. If you just... Continue reading
- January 20, 2019 by notapixelstudio2#local-multiplayer, #superstarfighter, #co-op couch, #godotengineSuperstarfighter got its first release (pre-alpha) the 1st of November. It was an idea started in the early 2000 and at the beginning it was supposed to be a fighting game (that's why the name `fight... Continue reading